3D level design in Godot: setting up Trenchbroom and Qodot
Best way to 3D level design in Godot?
We are going to use 2 tools to make our levels in Godot: TrenchBroom + Qodot
TrenchBroom (or TrenchBroom 2, or TB) is a free open-source cross-platform 3D level editor with modernized Quake-style brush-based construction and ongoing updates / support. It is widely used across several modding communities as well as commercial projects.
Qodot extends the Godot editor to import Quake .map files, and provides a data-driven framework for converting the entities and brushes contained therein into a custom node hierarchy.
Keep in mind, there are two versions of Qodot:
- Qodot 3 (Legacy)
- Qodot 4
Qodot 3 Setup
Prerequisites
The latest build of Godot 3.x, mono not required.
Installation
1 - Search for “Qodot” in the Assetlib.
2 - Download and install the plugin
3 - Go to Project > Project Settings > Plugins, then enable Qodot.
Qodot 4 Setup
Prerequisite Steps
Use Godot Engine .NET / mono build.
Download .NET SDK for your OS, must be .NET SDK 7.0 or higher.
Run the .NET SDK installer, ensure it completes successfully.
Installation
1 - Open any Godot project with the mono engine.
2 - Search for “Qodot” in the Assetlib
3 - Download and install the plugin. /qodot/textures can be ignored to save on filesize and import time.
4 - Go to Project > C# > Create C# Solution. Then click Build in the top-right corner.
5 - Go to Project > Project Settings > Plugins, then enable Qodot.
Once Qodot is installed you should see a folder called "addons" in your root directory.
TrenchBroom Setup
This guide is for Godot 3.x:
1 - Download TrenchBroom for Windows here
2 - In Godot, in your root directory, go to addons/qodot/game_definitions/trenchbroom/qodot_trenchbroom_config_folder.tres
3 - In the inspector, click on Trenchbroom Games Folder and then look for the folder "TrenchBroom\games" in your hard drive:
4 - Click on Export File "On" (it looks like a checkbox, but actually is a button)
5 - To keep your project tidy, you should create a folder called "Maps" (or whatever name is suitable for you).
6 - Open Trenchbroom, click on "New Map" and select "Qodot". Create a map as you like.
7 - To export a trenchbroom map to Godot, go to File/Save Document and save the map in the Maps folder in your Godot project.
8 - In Godot, create a new scene and create a new "Qodot Map node"
9 - In the Inspector, select the map file you created:
10 - Select "Quick Build"
11 - Enjoy!
Get 8 directional Sprite + FPS Controller Godot
8 directional Sprite + FPS Controller Godot
Retro FPS template like Doom or Wolfenstein 3D
Status | Released |
Category | Tool |
Author | RNB Games |
Genre | Shooter |
Tags | 3D, 8-directional-sprite, Doom, First-Person, FPS, Godot, Retro, Project template, wolfenstein |
Languages | English |
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